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S

SADNESS - Enum constant in enum class com.l2h1.tamagotchi.model.states.Mood
 
save(JSONable, String) - Method in class com.l2h1.tamagotchi.activities.HouseActivity
Saves the JSONable object in the specified file name, only if the activity's JSONHelper object is not null.
saveInitSoapXY(float, float) - Method in class com.l2h1.tamagotchi.fragments.HygieneFragment
Retrieves the X and Y coordinates of the soap at the moment the user's finger is first placed on the screen.
saveJSONToFile(JSONable, String) - Method in class com.l2h1.tamagotchi.utils.json.JSONHelper
Saves the specified JSONable object as JSONObject in a file of the specified name.
scheduler - Variable in class com.l2h1.tamagotchi.model.House
 
scheduleSimulation() - Method in class com.l2h1.tamagotchi.model.House
Schedule a periodic execution of the simulation command.
SCISSORS - Enum constant in enum class com.l2h1.tamagotchi.utils.RPS
 
scissorsButton - Variable in class com.l2h1.tamagotchi.fragments.GamesFragment
 
screenTime - Variable in class com.l2h1.tamagotchi.activities.HouseActivity
 
screenTime - Variable in class com.l2h1.tamagotchi.model.states.State.FatigueState
 
SENSOR_ACCELERATION - Static variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
sensorManager - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
sensorShake - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
sensorStep - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
setAlive(boolean) - Method in class com.l2h1.tamagotchi.model.Entity
Sets the alive status of the entity.
setBackground() - Method in class com.l2h1.tamagotchi.fragments.HomeFragment
Sets the HomeFragment background according to the time of day.
setCountPills(int) - Method in class com.l2h1.tamagotchi.model.states.State.HealthState
Sets the number of pills taken.
setDateOfBirth(long) - Method in class com.l2h1.tamagotchi.model.Entity
 
setDeathType(State.DeathType) - Method in class com.l2h1.tamagotchi.model.DeadEntity
Sets the State.DeathType of the entity.
setHouses(List<ImageButton>, List<TextView>) - Method in class com.l2h1.tamagotchi.activities.MainMenuActivity
Configures the appearance of house buttons and their text according to the name of the house and the state of the entity living inside it.
setName(String) - Method in class com.l2h1.tamagotchi.model.Entity
Sets the name of the entity.
setOnEntityDeadListener(OnEntityDeadListener) - Method in class com.l2h1.tamagotchi.model.LivingEntity
Register a callback to be invoked when this entity dies.
setOnStateValueChangedListener(OnStateValueChangedListener) - Method in class com.l2h1.tamagotchi.model.LivingEntity
Register a callback to be invoked when the state values of this entity change.
setOnTimePassedListener(OnTimePassedListener) - Method in class com.l2h1.tamagotchi.model.House
Register a callback to be invoked when the time passed in the active simulation.
setScreenTime(double) - Method in class com.l2h1.tamagotchi.model.states.State.FatigueState
 
setTimestamp(long) - Method in class com.l2h1.tamagotchi.model.DeadEntity
Sets the discovery timestamp of the entity.
setValue(double) - Method in class com.l2h1.tamagotchi.model.states.State
Sets the value of this state
showInstructions() - Method in class com.l2h1.tamagotchi.fragments.HomeFragment
Displays a Dialog detailing all game instructions.
showLetter(DeadEntity) - Method in class com.l2h1.tamagotchi.activities.EntityDeadActivity
 
SICK - Enum constant in enum class com.l2h1.tamagotchi.model.states.State.CriticalType
 
simulateWithTimestamps(long, long) - Method in class com.l2h1.tamagotchi.model.House
Performs passive simulation for the resident for a given time elapsed (calculated from the two arguments).
soapX - Variable in class com.l2h1.tamagotchi.fragments.HygieneFragment
 
soapY - Variable in class com.l2h1.tamagotchi.fragments.HygieneFragment
 
SOCIABILITY - Enum constant in enum class com.l2h1.tamagotchi.model.states.State.StateType
 
SOCIABILITY_TICK - Static variable in class com.l2h1.tamagotchi.model.states.State
 
sociabilityImageView - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
sociabilityProgressBar - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
SociabilityState() - Constructor for class com.l2h1.tamagotchi.model.states.State.SociabilityState
Constructs a State.SociabilityState with a default value of 500.
sociabilityTextView - Variable in class com.l2h1.tamagotchi.fragments.HomeFragment
 
SOLITUDE - Enum constant in enum class com.l2h1.tamagotchi.model.states.State.DeathType
 
startDrag(View, double) - Method in class com.l2h1.tamagotchi.fragments.HealthFragment
Starts the drag and drop process with the medication value specified to be entered at the time of drop.
startSimulation() - Method in class com.l2h1.tamagotchi.model.House
Starts the house active simulation.
STARVATION - Enum constant in enum class com.l2h1.tamagotchi.model.states.State.DeathType
 
State - Class in com.l2h1.tamagotchi.model.states
A state is a characteristic of a LivingEntity.
State(String, State.StateType) - Constructor for class com.l2h1.tamagotchi.model.states.State
Constructs a State of the specified name and type
STATE_GENERAL_MAX_VALUE - Static variable in class com.l2h1.tamagotchi.model.states.State
 
STATE_GENERAL_MIN_VALUE - Static variable in class com.l2h1.tamagotchi.model.states.State
 
State.CriticalType - Enum Class in com.l2h1.tamagotchi.model.states
Critical types for states of a LivingEntity
State.DeathType - Enum Class in com.l2h1.tamagotchi.model.states
Types of death for states of a LivingEntity
State.EntertainmentState - Class in com.l2h1.tamagotchi.model.states
State representing the entertainment of the entity.
State.FatigueState - Class in com.l2h1.tamagotchi.model.states
State representing the fatigue of the entity.
State.HealthState - Class in com.l2h1.tamagotchi.model.states
State representing the health of the entity.
State.HungerState - Class in com.l2h1.tamagotchi.model.states
State representing the hunger of the entity.
State.HygieneState - Class in com.l2h1.tamagotchi.model.states
State representing the hygiene of the entity.
State.SociabilityState - Class in com.l2h1.tamagotchi.model.states
State representing the sociability of the entity.
State.StateType - Enum Class in com.l2h1.tamagotchi.model.states
Types of state of a LivingEntity
states - Variable in class com.l2h1.tamagotchi.model.LivingEntity
 
StateType() - Constructor for enum class com.l2h1.tamagotchi.model.states.State.StateType
 
stopSimulation() - Method in class com.l2h1.tamagotchi.model.House
Shutdowns the scheduler.
str - Variable in enum class com.l2h1.tamagotchi.model.states.State.DeathType
 
stringName - Variable in class com.l2h1.tamagotchi.model.states.State
 
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